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Sean Forbes
Aug 30, 20235 min read
Weapon Attachments, Foliage, MiniMap, AI, Gore and more! - DLS01E005
The past two weeks have been focused on adding in elements that will setup our "Phase 1" of gamplay. Our goal with Phase One gameplay is...
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Sean Forbes
Aug 11, 20234 min read
MONSTER POST!! UE5.2, PCG, TREES, NEW PLAYER MESH, WEAPON SKINS, AND MORE! - DLS01E004
It has been a few weeks since our last update. Despite the lack of updates, there has been a ton of work going on in the background. Lets...
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Sean Forbes
Jun 21, 20232 min read
GATHERING, INTERACTION, KITBASH - DLS01E003
Since our last post, we have completed an entire rework of the interaction system. With our goal of creating something that works with...
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Sean Forbes
May 26, 20233 min read
CAMPING, PLAYERS, AND CITIES - DLS01E002
This weeks update involves some new systems as well as an update to the player model. Lets dive in! With our main focus shifting towards...
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Sean Forbes
May 12, 20232 min read
KITBASH Hell - DLS01E001
The past few weeks have been focused on making a kitbash for the futuristic houses. When designing these assets, I wanted to ensure that...
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Sean Forbes
Apr 25, 20231 min read
In the beginning
It has been some time since my last update on any project. This is primarily due to the massive life-changing events that have occurred...
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